Gameloot Network works like an app store

Hasil gambar untuk bounty Game Loot Network

In the early days of the game, no one could predict the video game industry
multi-billion dollar trajectory. The innovators develop pixelated sidescrollers into digital odysseys through immersive land. A resource design and development tool that simplifies game-building, and more games exist today than ever before.

Unfortunately, the revival of this evolution has some problems in the industry. Particularly in mobile games, centralized platforms such as Apps and the Google Play Store monopolize lionhare from market audiences. This mobile gaming outside the exchange is struggling to gather a user base. In this overpopulated platform, Indie developers do not have the budget to compete with corporate giants.

The cost of design and marketing campaigns required to launch successful games often deters developers from passing on their vision, Ideas fail regardless of their reward. While gamers may not struggle to find games to play, their role in the market is not appreciated.

Companies rely on players for beta testing, customer acquisition and game curation. They rarely share gifts beyond the in-app improvements or early access to the anticipated content. And even though the user is a clear viewer for the game, their desire is rarely felt in the development stage of the company's blueprints designing the game concept without feedback from the ground floor of their future player base,visit https://gamelootnetwork.com/.

Mission


Game Loot Network will champion developers and gamers by creating a virtual platform that rewards players with real-value and facilitates ‘any-budget’ game design.

Game Loot Network’s™ vision GLN offers a working product, playable games on their platform, and has undergone extensive beta-testing. Now with the introduction of cryptocurrency, LOOT positions to disrupt and forever alter the gaming industry.

Our Philosophy

We want to give artists the resources to create the games they envision and reward the players who populate their virtual worlds.

Game Loot Network will democratize the gaming experience, enabling developers to create and prosper regardless of gatekeepers or budget constraints. We want to give gamers a voice at the earliest stages of design so the games built are the ones people want to play.

Video-games offer rich narratives and interactive experiences unrivaled by any other medium. The space breeds creativity and innovation, but budgetary limitations, overbearing publishers, and marketing resources pigeonhole creatives. We want to transform the industry into a meritocracy where visionaries thrive even if they, at first, lack extensive budgets,join to Telegram https://t.me/gamelootnetwork_ico

Gaming Reimagined

Together with the native LOOT cryptocurrency, the platform solves the systemic issues within the gaming industry. Users enter the application, create a login, and load the Game Loot Network lobby.

The hub features three gateways:

  • Build
  • Play
  • Earn

There are four other units available on the Gameloot Network platform:


  • Credits
  • Tickets
  • Bids
  • Premium Bids
Token Sale Structure

The Token Sale will use a soft and hard cap, with an anti-dilution mechanism available to those that contribute under the soft cap. This means that an original Sales Target Cap (STC, or Soft Receipts Cap) will be set for the private and public sale. However, if the STC is met, Game Loot Network™ will allow an additional sale of tokens up until the Maximum Sales Target Cap (MST or Hard Receipts Cap) is reached. Purchasers that contributed under the STC shall then be provided LOOT bonuses pro rata to the level of their contribution under the STC (anti-dilution bonus). This is done to provide certainty to the early purchasers of LOOT as to their proportion of contribution. The STC is $50,000,020.00 and the MSTC is $75,000,030.00. 



Distribution of Proceeds


Roadmap
  • February 2018 The utility token, ‘LOOT’, becomes the gaming cryptocurrency of LOOT Land.
  • March 1st, 2018 Game Loot Network™ launches the PRIVATE SALE for their global ICO to accredited investors.
  • May 29th, 2018 Game Loot Network™ launches the PUBLIC SALE for their global ICO.
  • August 1st, 2018 GLN’s 1.0, a virtual world built on the blockchain, is released. Players can travel to locations within the fantasy environment and interact with revolutionary game
  • features. Games are available within the platform for download. Cryptocurrency combined with smart contracts allow for real-life rewards. 
  • September 1st, 2018 The platform’s arcade region, Arcade Town, hosts embedded games and competitive tournaments. Tourney victors receive real-world prizes.
  • October 1st, 2018 GLN’s Battle Bidding Arena open, hosts embedded games and competitive tournaments. Tourney victors receive real-world prizes.
  • November 1st, 2018 The Game Forge opens and will feature a list of game projects submitted by developers. Users can select from any of these projects and submit their LOOT tokens to provide developers with a design and marketing budget. When monetized, those games will generate recurring revenue for the developers and any user who submitted tokens.
  • February 1st, 2019 GLN’s Battle Bidding Arena undergoes beta testing with Crowd Machine to transition to a decentralized battle bidding platform. Expected launch in the second quarter of 2019.
  • 2019 Throughout 2019, a huge emphasis will be placed on growing the developer community and the user community. This emphasis will include global outreach to the independent game developer community and large scale promotions for the user community to grow their social networks inside the LOOT Land ecosystem.
  • 2020 Q1 Arcade Town’s decentralized Game Store undergoes beta testing with Crowd Machine.
  • 2020 Q3 GLN’s virtual blockchain world becomes a decentralized mecca for game developers and players. Blockbuster titles are built in The Game Forge and released through Arcade Town. Users purchase and download games with LOOT tokens. 
  • 2020 GLN’s virtual blockchain world expands to incorporate new towns with fresh features. Developers circumvent publishing gatekeepers and release fully-funded games to Arcade Town’s incentivized audience. VR and AR additions are implemented so users can truly live, win, earn, and play.
  • 2021 An array of smash hit games are produced in The Game Forge and purchased through Arcade Town. Titles offer competitive play with LOOT token prize pools, achievements reward LOOT, and the LOOT Land cryptocurrency underpins a vast network of third-party economies.
The Team

  1. Lance Baker is the founder, architect and President of Game Loot Network. His expertise in “all things” technology dates back to the early days of the internet where he launched one of the first e ased tax services.
  2. Doug Kinney earned a Bachelor of Science degree in business administration with an emphasis in accounting from Central Missouri State University.
  3. Pat Baggette earned a Bachelor of Science in accounting from Auburn University. He went on to earn his J.D. from the University of Missouri Kansas City, School of Law. Pat was an early addition to the VinSolutions, LLC executive team and served as Chief Financial Officer and General Counsel. 
  4. Scott co-founded bitHeads, inc. in 1995 and serves as its President and CEO. He has been involved in the field of Information Technology for over 25 years and has a wealth of experience in software development, computer security and telecommunications.
  5. Rick co-founded bitHeads in 1995 and serves as its Vice President and CTO. Rick is a Senior Architect at bitHeads and has served as CTO of Natural Convergence, a bitHead’s spinout. He has been involved in the field of Information Technology for 20 years with experience in software development, documentation and training.
  6. Paul co-founded bitHeads in 1995 and has overall management responsibility for bitHeads gaming and entertainment products. Paul is also the CDO and co founder of brainCloud, a backend-as-a-service platform for games, gamified apps and IoT applications. Paul holds a Bachelor of Science in Computer Science Degree (Honours) from the University of New Brunswick.
  7. Haydn is a serial entrepreneur and Digital Marketing specialist with a degree in Economics.
  8. Camden is an early bitcoin enthusiast and entrepreneur with experience in hospitality, industry, financial markets, real estate and many other business ventures.
  9. James is an Australian attorney, engineer and a financial architect but, above all, he thinks like an entrepreneur
  10. Adam has a broad spectrum of experience. He is co-founder & partner of Sutton Stone, co-founder of Volt Markets (Boost VC and Plug & Play alumnus), founder of the Houston Bitcoin Meetup, and co-founder of the Houston Ethereum Meetup.
For more information and updates on the project and its development, including many interesting details about team composition, support and technology, interested parties are invited to join the whitelist by filling out the appropriate forms contained on their site, More info please visit https://gamelootnetwork.com/assets/documents/gameloot-whitepaper.pdf

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